Splattershot is a 2D competitive multiplayer deathmatch game where the goal is not to get the most kills, but rather to SPLATTER your opponents' GUTS across as much of the arena as possible.

Each player is armed with a 6-shot short range shotgun that packs a massive kick. Killing an opponent with it will cause them to EXPLODE in your color, splattering the walls and netting tons of points!

By the end of the 3-minute round, whoever has the most of the arena splattered in his or her color is the winner. So show no mercy, pick your color, and lay waste to everyone before they get the chance to do the same to you!

Splattershot was developed by a team of four as a student project over the course of about two months. After taking 1st place in a campus-wide showcase, it later made an appearance in Indiecade 2015's GameTasting event.

Although the project is currently shelved, the team has turned down offers to buy the rights for the game in hopes of expanding on the concept in the future.

  • System Requirements: 2-4 Gamepad controllers for PC

  • Developers: Jared Slawski, Josh Sauter, Emily Stearns, Daniel Ebbutt

  • Development Period: February 2015 - April 2015

  • Development Tools: Unity Engine (C#)