A reverse-engineered take on the classic NES Metroid! Play what is (hopefully) a virtually indistiguishable rendition of the first 10 minutes of Metroid.
Also includes an original level featuring Samus' ball-dash, a classic ability that never made an appearance in the very first Metroid!
Stopwatches were used to accurately measure and reverse engineer fire rates, walking speeds, and enemy behavior patterns
Features an original level with a new game mechanic seemlessly integrated into the game
Most difficult part of development was staying alive long enough during research testing to understand what we were emulating
- Developers: Jared Slawski, Josh Sauter
- Development Period: January 2015
- Development Tools: Unity Engine (C#)